App for Last Free City
May. 25th, 2012 10:34 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player name: Albiel
Character Name: Kiritsugu Emiya
Character Canon: Fate/Zero
Canon point: A year after Fate/Zero.
Background: http://typemoon.wikia.com/wiki/Kiritsugu
Abilities: Kiritsugu is an expert marksman, and has access to a wide variety of different weapons and explosives. He’s a skilled tactician, and possesses a wide variety of skills you would expect from a modern mercenary, such as above average skill at close-quarters combat. Though Kiritsugu will come in with a Thompson Contender, a Calico M950, and a Walther WA2000, I will not limit myself to these, and will add more modern weapons to his arsenal as time goes on.
He also has magic, although to a much lesser extent than in his F/Z appearance. His ability to use Time Alter, the spell to control his internal time, should be diminished by about half, and his knack for breaking boundary fields should be at about average now. He can still magically influence weak-willed people, but just barely.
Personality: First of all, it should be established that Kiritsugu’s raison d’être is to save people. Ever since he was a kid, he’s been trying to serve as a hero to everyone he meets. While he will be furious at anyone short of his family that brings up his past, it is undoubtedly his background which has led him to develop this philosophy.
Fate/Zero is far more cynical than Fate/Stay, and it shows with Kiritsugu. His desire to save people has not been diminished in the least, despite going through tragedy after tragedy. However, he has developed a very mathematical sense of justice. To put it simply, Kiritsugu will not hesitate to kill if it will lead to the salvation of others, as long as the maximum amount of lives is preserved. He’s very much willing to put civilians in danger for this reason. His countless actions, which could be branded as those of a terrorist, have earned him the moniker ‘Magus Killer’, as well as an infamous reputation among the magic community. Now, to be fair, he will go an extra mile to ensure the safety of innocents if he’s capable of doing so, especially after the conclusion of F/Z. Still, despite being infected, he’s not the frail old man he’ll eventually become, and is still willing to take less-than-honorable tactics to achieve victory, if not as much as during his story.
Unlike pretty much every other magus out there, he’s very familiarized with technology, and actually uses it more than magecraft itself. He’s an extremely good marksman, able to hit targets at night from 200 meters away, and is always in possession of at least two firearms, his Calico M950 submachine gun and his one-shot Thompson Contender, as well as a dagger. He will also carry a Walther WA2000 if he’s sniping, and has used explosives such as C4 and grenades on regular occasions. In addition, he has a wide variety of minor magecraft skills, most important being his ability to manipulate his body’s time (Any relation to other Urobuchi characters = 100% intentional). He is by no means completely loyal to these weapons, and if one more suited to the situation at hand presents itself, he will not hesitate to use it.
Speaking of, he’s perhaps the best planner in the entire 4th War, and never, ever engages an enemy without an appropriate strategy. These can include tactics that some could call ‘underhanded’, such as using jedi truths on people, as well as completely ignoring any code of honor. He also happens to be a merciless interrogator, willing to blow off a suspect’s hand within seconds of starting questioning. It is shown that all of the aforementioned heartlessness, as well as his aversion to happiness, is an act Kiritsugu forces upon himself in order to chase his dream, one which has slowly started to break with the conclusion of the war.
It would not be inaccurate to say that Kiritsugu hates Heroic Spirits. He hates how they use glory and chivalry to justify and spark the flames of war, killing thousands for no real reason at all. When engaged in conversation with one, he will often ignore what they say, and simply treat them as if they were tools of war. He will not try to engage them in battle directly, though. He knows his limits.
Despite his extensive resume of badassery, Kiritsugu should not be interpreted as a brave man. While he’s able to weather any threats to himself, he will fall into complete despair if anyone he’s close to is put in danger. In fact, he’s not above showing emotion when he’s in front of certain people, and has actually wept on occasion. This personality trait, cowardice, could very well be the reason for Kiritsugu’s fighting style, which is based on killing the enemy before they know what has happened, keeping his distance, and not letting himself be seen.
However, his personality does a complete 180 when interacting with his family. His wife, Irisviel, is one of the only three persons he will be mostly honest to, and will actually go out of his way in the middle of a war to make her happy. This shift is even greater when he’s near Ilya, his daughter. In such cases, Kiritsugu will play, joke and laugh, completely leaving behind his typical self. He also gets along with Maiya, his pupil, better than with most people, even if he tries his best to see her as nothing more than another tool (a task at which he isn’t completely successful). After the events of the Fourth War, which I will not spoil for you, Kiritsugu is attempting to come off as a simple, overtly childish man. This is an attempt to not retain the personality that made him suffer so much during the events of Fate/zero. It is nothing but another mask, however, and at heart he still remains a contemplative, analytical man.
RP Sample: http://tvk.dreamwidth.org/tag/kiritsugu+emiya
Notes: Housing in the same district as Illya? …P-Please? (I'm actually okay with it being randomized, if not possible.)
Character Name: Kiritsugu Emiya
Character Canon: Fate/Zero
Canon point: A year after Fate/Zero.
Background: http://typemoon.wikia.com/wiki/Kiritsugu
Abilities: Kiritsugu is an expert marksman, and has access to a wide variety of different weapons and explosives. He’s a skilled tactician, and possesses a wide variety of skills you would expect from a modern mercenary, such as above average skill at close-quarters combat. Though Kiritsugu will come in with a Thompson Contender, a Calico M950, and a Walther WA2000, I will not limit myself to these, and will add more modern weapons to his arsenal as time goes on.
He also has magic, although to a much lesser extent than in his F/Z appearance. His ability to use Time Alter, the spell to control his internal time, should be diminished by about half, and his knack for breaking boundary fields should be at about average now. He can still magically influence weak-willed people, but just barely.
Personality: First of all, it should be established that Kiritsugu’s raison d’être is to save people. Ever since he was a kid, he’s been trying to serve as a hero to everyone he meets. While he will be furious at anyone short of his family that brings up his past, it is undoubtedly his background which has led him to develop this philosophy.
Fate/Zero is far more cynical than Fate/Stay, and it shows with Kiritsugu. His desire to save people has not been diminished in the least, despite going through tragedy after tragedy. However, he has developed a very mathematical sense of justice. To put it simply, Kiritsugu will not hesitate to kill if it will lead to the salvation of others, as long as the maximum amount of lives is preserved. He’s very much willing to put civilians in danger for this reason. His countless actions, which could be branded as those of a terrorist, have earned him the moniker ‘Magus Killer’, as well as an infamous reputation among the magic community. Now, to be fair, he will go an extra mile to ensure the safety of innocents if he’s capable of doing so, especially after the conclusion of F/Z. Still, despite being infected, he’s not the frail old man he’ll eventually become, and is still willing to take less-than-honorable tactics to achieve victory, if not as much as during his story.
Unlike pretty much every other magus out there, he’s very familiarized with technology, and actually uses it more than magecraft itself. He’s an extremely good marksman, able to hit targets at night from 200 meters away, and is always in possession of at least two firearms, his Calico M950 submachine gun and his one-shot Thompson Contender, as well as a dagger. He will also carry a Walther WA2000 if he’s sniping, and has used explosives such as C4 and grenades on regular occasions. In addition, he has a wide variety of minor magecraft skills, most important being his ability to manipulate his body’s time (Any relation to other Urobuchi characters = 100% intentional). He is by no means completely loyal to these weapons, and if one more suited to the situation at hand presents itself, he will not hesitate to use it.
Speaking of, he’s perhaps the best planner in the entire 4th War, and never, ever engages an enemy without an appropriate strategy. These can include tactics that some could call ‘underhanded’, such as using jedi truths on people, as well as completely ignoring any code of honor. He also happens to be a merciless interrogator, willing to blow off a suspect’s hand within seconds of starting questioning. It is shown that all of the aforementioned heartlessness, as well as his aversion to happiness, is an act Kiritsugu forces upon himself in order to chase his dream, one which has slowly started to break with the conclusion of the war.
It would not be inaccurate to say that Kiritsugu hates Heroic Spirits. He hates how they use glory and chivalry to justify and spark the flames of war, killing thousands for no real reason at all. When engaged in conversation with one, he will often ignore what they say, and simply treat them as if they were tools of war. He will not try to engage them in battle directly, though. He knows his limits.
Despite his extensive resume of badassery, Kiritsugu should not be interpreted as a brave man. While he’s able to weather any threats to himself, he will fall into complete despair if anyone he’s close to is put in danger. In fact, he’s not above showing emotion when he’s in front of certain people, and has actually wept on occasion. This personality trait, cowardice, could very well be the reason for Kiritsugu’s fighting style, which is based on killing the enemy before they know what has happened, keeping his distance, and not letting himself be seen.
However, his personality does a complete 180 when interacting with his family. His wife, Irisviel, is one of the only three persons he will be mostly honest to, and will actually go out of his way in the middle of a war to make her happy. This shift is even greater when he’s near Ilya, his daughter. In such cases, Kiritsugu will play, joke and laugh, completely leaving behind his typical self. He also gets along with Maiya, his pupil, better than with most people, even if he tries his best to see her as nothing more than another tool (a task at which he isn’t completely successful). After the events of the Fourth War, which I will not spoil for you, Kiritsugu is attempting to come off as a simple, overtly childish man. This is an attempt to not retain the personality that made him suffer so much during the events of Fate/zero. It is nothing but another mask, however, and at heart he still remains a contemplative, analytical man.
RP Sample: http://tvk.dreamwidth.org/tag/kiritsugu+emiya
Notes: Housing in the same district as Illya? …P-Please? (I'm actually okay with it being randomized, if not possible.)