Jan. 21st, 2013

maguskiller: (sad kiri in snow)
Player} Albiel
Age} 20

Character Name}Kiritsugu Emiya
Series} Fate/Zero
Canon Point} Right after killing Kayneth.
Age} Around 29.
History} Here
Personality} Kiritsugu is a person who has, before killing so many others, done away with himself. Outwardly, Kiritsugu makes sure to appear as nothing short of soulless. If it’s for his goals, he will assume actions worse than any villain’s, taking hostages and putting civillians in danger. This is not his real personality, but one he has forced himself to assume so that he may have the Grail grant his ultimate wish, to be discussed later.

Kiritsugu is most often described as a very pragmatic guy. He’s got absolutely no sense of theatrics, and his decision to do something often hinges entirely on whether it will advance his plans or not. Thus, he is one of very few magi to accept technology into their arsenal, making use of a wide variety of firearms. He calls everything that factors into his plans a ‘tool’, even people, in no small part because he wishes to disassociate them from emotions so that they may not hinder things. This mask may break if it concerns someone Kiritsugu does actually care about, such as his assistant, but only in occasions when it is far too late to change things. Then again, it may also do so for the worse, as when he berated his Servant due to his belief that heroes of the past have done nothing but contribute to the decay of humanity.

All of Kiritsugu’s actions go back to his inner base desire of being a hero. It is a childish wish, unbefitting of his rugged, hardened exterior, but it is one he has carried with him his entire life. His only wish is to save people. Kiritsugu does not count those dear to him as more valuable than others, and he would, with great regret, immediately kill a person close to him to save two complete strangers. This is the personality trait that defines Emiya Kiritsugu – the willingness to ‘kill the few to save the many’.

There is a distinct lack of likes and dislikes here, with good reason. Kiritsugu chooses nourishment such as burgers not because he likes it, but because he’s able to eat them while doing something. He chooses hotel not for the good service, but because it’s a public spot hard to trace and attack. In this regard, Kiritsugu has succeeded in killing his sense of self, only indulging in his inherited smoking habit out in the open.

Kiritsugu is also explicitly called cowardly in the novel, in his own stoic way. At times, he will actually shirk away from attacking a threat if he believes it to be particularly fearsome, although of course these decisions overlap with his pragmatism. He will always attempt to kill an opponent before they actually realize they’re facing him, and will never willfully conform to a fair fight. Kiritsugu has not the slightest shred of honor, and he rather likes it that way.

In case he runs into his family, discard everything I just said. Around his wife and children, Kiritsugu is prone to assuming a much more cheerful personality, playing around and cracking wise. If Kiritsugu’s good at anything, it’s at compartmentalizing.

Abilities} Magecraft. This encompasses a variety of things, even if Kiritsugu’s is fairly normal in comparison to other magi. He is able to use suggestion on people, so long as they have no magic themselves, and is also capable of doing away with magically protected areas better than most other magi, but his real specialty lies in the ability to use Time Alter, which is the ability to create a Reality Marble (a pocket reality created through magical means that often fits the caster’s personality) within his body. This field can be accelerated and stagnated in such a way that Kiritsugu may act at a different speed from other people, giving him an advantage in regards to speed, as well as other unconventional situation in which he may need to slow down his body’s metabolism. One should note, however, that Time Alter comes at a price, and messing with his body like that puts severe strain on his blood flow, threatening to kill him if he ever accelerates his speed beyond twice a normal human’s. This is allowed by his Magic Crest, which is an engraving carved into the body of all magi passed along through their lineage. With it comes the entire research of a family, establishing a hierarchy in the magical community based on family longevity. Kiritsugu’s is on his back, and contains only a fraction of his ancestors’ magical knowledge, having had most of it confiscated by the Association due to his father’s activities.

Kiritsugu is also in possession of an Origin. To simplify it, this is the basis for every human being, and subtly decides what their path in life is. Kiritsugu’s is Severing and Binding. While this may explain why his life is in a constant irrepairable state of decay, it has a much more practical purpose. Since his Origin is bound to his body, Kiritsugu can force his Origin unto others by inserting a piece of himself. He achieves this through the use of what he calls ‘Origin Bullets’, .30-06 bullets with two of his powdered ribs within. When these come in contact with an enemy capable of magecraft, they cause an amount of magical (by which I mean it destroys their ability to use it) and physical damage proportional to the amount of magecraft they were using at the time. This usually results in a win-win situation for him, since the target can choose to block it by physical means and fail, unless they have armored-vehicle caliber protection, or do so magically, and suffer the aforementioned consequences. Kiritsugu is in possession of 27, having already used 39.

Kiritsugu’s main method of combat involves the use of firearms, be it at close quarters or, more often, sniping. He has a lifetime of marksmanship training under his belt, and has impressive aim and reflexes, although not as good as in his prime. While he has absolutely no qualms about switching things up to suit his needs, he does have a few weapons he favors.

Baggage} Apart from his trusty overcoat and suit, Kiritsugu brings two cases with a large variety of weapons. These include all the ones mentioned here, with the exception of vehicles, naturally.

Sample} Here
Here
Also anything from Here and Here . These are from almost a year ago, though.
maguskiller: (happy kiri!)
So Kiritsugu's not a fair player. At all. Matter of fact, he's very much into leaving his opponent without a fighting chance whenever he can manage it. For this reason, Kiritsugu carries around 27 bullets made of his powdered ribs. I'll spare you the magibabble, but suffice it to say that not only are these bullets incredibly powerful (it's actually kind of intriguing how Kerry hasn't blown his arm off), but also of particularly strong effect against magic users. This permission post is directed at the very same. See, Kiritsugu's Origin bullets permanently take away a character's magic, and while it's safe to say that in a game with resurrection one could get better, it still seems something worth asking about. So! Would you prefer I came up with a reason for Kiritsugu not using these against your character, or having them not work properly if he does? If it doesn't bother you, would you rather they just end the battle outright, rather than cast what is essentially Silence on the character? There are varying degrees of physical and magical harm the bullets inflict, entirely proportional to how much magic your character is using at the time, so it doesn't have to be one or the other. Thanks!

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Kiritsugu Emiya

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