Index

Sep. 25th, 2020 07:00 am
maguskiller: (z - Command Spell)
Info

Character - Kiritsugu Emiya
Canon - Fate/Zero
Mun - albiel_rhodes
Games - mayfield_rpgthevelvetkey
Contact -  e-mail: rrocha8@hotmail.com, AIM: allbiell, albiell
Timezone - GMT -5

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Mayfield CR
Velvet Key CR
Tools

Mayfield RPG History )

The Velvet Key History )


maguskiller: (Dead man walking)
Coming soon

IC Contact

Sep. 14th, 2020 02:59 am
maguskiller: (Hmm...)
You have reached an automatic voice message system. Please leave your voicemail after the beep.

[BEEP!]
maguskiller: (smooooke)
Fate



Saber


[livejournal.com profile] fated_blade

Gilgamesh


[livejournal.com profile] kinpika

Waver Velvet

[livejournal.com profile] velvet_cake


Cu Chulainn


[livejournal.com profile] riastrad_ridire

Rin Tohsaka


[livejournal.com profile] infinitemana
   Other   

Homura Akemi


[livejournal.com profile] timeresets

Balin Wilbur


[livejournal.com profile] walking_nuke

Riza Hawkeye


[livejournal.com profile] snipingmissy


Equipment

Aug. 18th, 2020 05:19 am
maguskiller: (Got him.)
Underlined equipment has been regained in Mayfield RPG.



Thompson/Center Arms Contender Custom




Calibre: .30-06 Springfield                         
Length: 444mm (17in)
Weight: 2kg (4.54lb)
Barrel: 355mm (14in)

Current ammunition: 29 (.30-06)
                              11 (Origin)


With a 14-inch barrel and the grip and forearm carved in walnut, it is reminiscent of a dagger in its scabbard. The only visible mechanical parts are the trigger and the hammer, with neither a cylinder nor a slide on the simple exterior, making it similar to the percussion pistols used in the last hours of the Middle Ages.


The Contender was developed in 1967 by American company Thompson/Center Arms. It is a break-open single-shot pistol meant for sport shooting. Simple yet powerful, the weapon can, with little modification, be used to shoot various ammunition ranging from .22 LR to rifle bullets. The lack of complex parts between the barrel and trigger allows for high accuracy. Kiritsugu's 14-inch model is 444mm and 1700g, with his modifications bringing the total weight to 2060g. It is customized with a rifled barrel fitted for .30-06 Springfield bullets, a special firing  pin, as well as additional magical modifications for firing "magic bullets". The .30-06 rifle bullet was chosen for its raw firepower, being 10% stronger than the .308 Winchester rifle bullet and surpassing even  'hand-cannon' Magnum bullets.





Calico M960

Calibre: 9mm Parabellum                     Magazine: 50- or 100-round detachable helical magazine
Length: 365mm (14.3in)                       Operation: Delayed blowback
Weight: 1kg (2.2lb)                              Muzzle velocity: 393 mps (1290fps)
Barrel: 152mm (6in), 6 grooves, rh      Rate of fire: 10 rounds per second

Current ammunition: 1000 rounds (9mm)

Although chambered in .22LR or 9mm Parabellum, both pistol calibres, the Calico M950 is really more of a carbine-type weapon. Shaped like a large handgun with a curious cylinder (the magazine) on top, the Calico has enough barrel shrouding to allow a two-handed grip more suited to a submachine gun or rifle than a pistol; some variants (such as Kiritsugu's M960) have a canted foregrip. The M950's long barrel allows accurate fire out to about 60 metres (197 feet), which is more normally seen with submachine guns than handguns, and the 50- or 100- round helical feed magazine offers impressive, semi-automatic only firepower.




Walther WA 2000

Calibre: .30 Winchester Magnum                        Magazine: 6-round detachable box magazine
Length: 905mm (35.63in)                                    Operation: Gas
Weight: 8.31kg (18.32lb) loaded, with sight       Muzzle Velocity: 800mps (2624fps)
Barrel: 650mm (25.59in)

With 30 years of development behind it, the PSG1 is a well-tried military rifle with an impressive pedigree. It uses H&K's stantard roller-locking delayed blowback semi-automatic feed and can take a 5- or 20- round magazine, using standard NATO 7.62mm rounds rather than march-grade ammunition at need. The WA 2000m on the other hand, was developed purely as a sniping weapon. Its bullpup design takes advntage of straight-through recoil absorption. Chambered for .300 Winchester Magnum, the WA 2000 needs constant attention to maintain its phenomenal accuracy, making it unsuitable for military use.





Explosives (Claymores/C4/Grenades)

Mercedes-Benz 300SL




Yamaha VMAX



Magic



Outfit






Credits )
maguskiller: (Thompson Contender)
CHARACTER NAME: Kiritsugu Emiya
CHARACTER SERIES: Fate/zero

[OOC]

Backtagging: Yes.

Threadhopping: Yes, with permission from all participants.
Fourthwalling: No. Kiri will not drop the subject.
Offensive subjects (elaborate): Can't really phase Kiritsugu. Everything's allowed.

[IC]

Hugging this character: Anyone can do it, but unless you're his family, he's gonna back up.
Kissing this character: Wife  and Maiya only, guys. Anyone else is allowed, but he'll probably defend himself.
Flirting with this character: Sure. Probably won't react, though.
Fighting with this character: Yes, as long as you're willing to put up with Nasu-level quantities of narration.
Injuring this character (include limits and severity): Nothing permanent, since he's crippled enough as it is, but normal injuries are fine.
Killing this character: Yes.
Using telepathy/mind reading abilities on this character: Sure, although if he finds out (and he will), he'll take countermeasures.
maguskiller: (Pink mist)
Am I playing my character correctly? If you think there's any room for improvement, please bring it to my attention and I will change accordingly. Thank you.

Comments screened. Anon enabled.
maguskiller: (I told you to leave me alone Kirei.)
OOC Information:
Name: Albiel
Are you over 15? Yep.
Contact: Pigeons. I’ll also take AIM (Ion Lazarus) and PMs to my journal: [personal profile] walther.

IC Information:
Name: Kiritsugu Emiya
Canon: Fate/Zero
Age: 29
Preincarnation Appearance: Here

Any differences: None, apart from the lack of a magic crest (which is only on his back). He also has a full set of 24 ribs.

Preincarnated History: Fate/Zero takes place in the same world as Fate/Stay Night, which has been explained. To cover the entire Nasuverse would require an entire book, but all you need to know about Zero is that it covers the Fourth Holy Grail War, in which, much like its successor, seven magi summon spirits of heroes chosen by the world, called Servants. They then fight to the death in a battle that lasts a few weeks. Whoever results the victor obtains the Holy Grail, and with it, any wish they choose to grant it.

Kiritsugu is one of the competitors, having entered as the representative for the Einzbern house of magi. Having been chosen for his extensive resume at killing supernatural individuals, he accepts for reasons of his own. He is known as a heartless killer, and the rumors of him assassinating his father (a heretical magus) and adopted mother (as collateral in a mass extermination of ghouls) are not unfounded, even if it was with the belief that it was for a good cause. Starting from the day he saw his childhood friend, shortly followed by his entire island, turned into vampires by magical means, he has reasoned that the world is in a constant state of strife. The Holy Grail War serves as Kiritsugu’s last-ditch attempt at saving the world, given how everything else has barely made a dent in the sad state of affairs he has concluded it to be in.

After a few years of traveling the world as a mercenary, Kiritsugu stays at the Einzbern house as a sort of honorary guest. During this time, he develops a friendship with the grail’s vessel, who would have to give up her life to have it materialize, Irisviel von Einzbern. This quickly develops into love, and for the first time in his life, Kiritsugu allows himself to settle down. He has a daughter, Illyasviel, who he loves and constantly plays with, and leads an ideal, if somewhat sheltered, family life for a whole nine years. It is then that the time for the war comes, and Kiritsugu leaves, promising to his daughter that he would be back.

Kiritsugu is not a very visible player for most of the war. He much prefers to have his Saber Servant, one of the previously mentioned heroes, King Arturia Pendragon, face others of her kind while he aims for the magus that controls them – their Master. Killing the latter does away with the Servant, and being the goal-oriented person he is, Kiritsugu much prefers to take that route. With the help of his assistant Maiya, he personally kills the Masters of Caster and Lancer, steadily losing all of his support to death along the way. It is at the end, when he confronts and defeats the most dangerous Master of them all, Kotomine Kirei, that he realizes the Grail was a sham, in reality an actively malevolent entity that sought to distort any wish granted to it into the death of humanity. Kiritsugu took the only course of action he could at the moment: he ordered Saber to destroy it. This did not go according to his plans, and ended in a fire that ravaged the entire city. Having wished to save lives in the first place, Kiritsugu was devastated. After saving Shirou, a boy who almost died in the fire, Kiritsugu decided to assume a normal family life once again, not abandoning it until his untimely death five years later.

Reincarnated History: Unlike his adopted son, Kiritsugu’s desire to be a hero is very much an inherent part of him that has developed despite the influence of different nurturing. He actually lived with both his parents until he was 14 years old in New York, becoming very accustomed to city life. The Kiritsugu from this time was better educated than his original counterpart at the time, in no small part thanks to not being raised in an island in the Phillipines by a neglectful father.

Kiritsugu’s parents died not to an attack or accident, but simple disease, his father passing away when Kerry was 14 and his mother suffering a similar fate in his mid-twenties. This wasn’t such a traumatic experience to him

Kiritsugu joined the military soon enough, taking part in armed conflicts around the world. He proved very obedient, and for a few years, was a favorite of the higher-ups. Kiritsugu achieved the rank of first lieutenant before he started exhibiting early signs of PTSD. At least, that’s what the official reports say. In truth, Kiritsugu’s exit from the army had a lot to do with the other trait he inherited from his past life. Like I mentioned, there are some things that, even starting from zero, would always present themselves in Kiritsugu. His ability to remove emotions from any sequence of events he takes was one of these. At times, Kiritsugu took actions involving a lot more immediate cruelty than the very people he was assigned to confront. Had he only done so during times of great crisis, perhaps he could have gotten away with his methods, but the frequency with which he employed eventually gave the false impression that Kiritsugu didn’t consider them a necessary course of action, but simply enjoyable. His best efforts to minimize the damage may have very well saved him from a court martial, but it still resulted with a dishonorable discharge.

The damage was done, however. Kiritsugu took the actions of others a lot harder than they did his. He has now seen fellow human beings die in battle, as well as just about any horrible act committed in war zones around the world. While this is undoubtedly a trying experience for any human being, Kiritsugu’s inherent idealism only magnified the trauma.

Kiritsugu does not have the mercenary skills he needs to operate on his own. He’s had some trouble getting adjusted to acting on his own, but Kiritsugu’s trying to fight crime on his own now, trying to stay close to that kind of dealings so he can secretly disrupt them (which is not to say that he doesn’t do plenty of bad things to keep his cover).

First Echo: If possible, I would like for Kiritsugu to have taken part in the fire staged at Paul Ben’s house. Fire played a big part in the first traumatic experience of his life.

Preincarnation Personality: Kiritsugu is a person who has, before killing so many others, done away with himself. Outwardly, Kiritsugu makes sure to appear as nothing short of soulless. If it’s for his goals, he will assume actions worse than any villain’s, taking hostages and putting civillians in danger. This is not his real personality, but one he has forced himself to assume so that he may have the Grail grant his ultimate wish, to be discussed later.

Kiritsugu is most often described as a very pragmatic guy. He’s got absolutely no sense of theatrics, and his decision to do something often hinges entirely on whether it will advance his plans or not. Thus, he is one of very few magi to accept technology into their arsenal, making use of a wide variety of firearms. He calls everything that factors into his plans a ‘tool’, even people, in no small part because he wishes to disassociate them from emotions so that they may not hinder things. This mask may break if it concerns someone Kiritsugu does actually care about, such as his assistant, but only in occasions when it is far too late to change things. Then again, it may also do so for the worse, as when he berated his Servant due to his belief that heroes of the past have done nothing but contribute to the decay of humanity.

All of Kiritsugu’s actions go back to his inner base desire of being a hero. It is a childish wish, unbefitting of his rugged, hardened exterior, but it is one he has carried with him his entire life. His only wish is to save people. Kiritsugu does not count those dear to him as more valuable than others, and he would, with great regret, immediately kill a person close to him to save two complete strangers. This is the personality trait that defines Emiya Kiritsugu – the willingness to ‘kill the few to save the many’.

There is a distinct lack of likes and dislikes here, with good reason. Kiritsugu chooses nourishment such as hamburgers not because he likes it, but because he’s able to eat them while doing something. He chooses hotel not for the good service, but because it’s a public spot hard to trace and attack. In this regard, Kiritsugu has succeeded in killing his sense of self, only indulging in his inherited smoking habit out in the open.

Kiritsugu is also explicitly called cowardly in the novel, in his own stoic way. At times, he will actually shirk away from attacking a threat if he believes it to be particularly fearsome, although of course these decisions overlap with his pragmatism. He will always attempt to kill an opponent before they actually realize they’re facing him, and will never willfully conform to a fair fight. Kiritsugu has not the slightest shred of honor, and he rather likes it that way.

Naturally, he's a very intelligent person, and his plans often result in success through their use of knowledge on how other people will react, as well as the occasional investigative work.

In case he runs into his family, discard everything I just said. Around his wife and children, Kiritsugu is prone to assuming a much more cheerful personality, playing around and cracking wise. If Kiritsugu’s good at anything, it’s at compartmentalizing.

Any differences: The main difference here is that, unlike regular Kiritsugu, this version of him has no intention of saving the world, but simply do as much good as he is capable of. This is mainly due to the fact that he recognizes there’s no way to do save everyone in this world, whereas originally he was led to believe the Grail could make him the world’s savior for nine years. The downside to this is that Kiritsugu fully recognizes his path will ultimately lead to nothing meaningful, which has given him a severe case of lethargy (which is actually not that detrimental in times of crisis, given his aforementioned personality traits).

Kiritsugu also didn’t kill any of his loved ones this time. He has a lot less guilt. This is not to say he doesn’t despise the things he does deep down, but he would be a lot less susceptible to something like the Grail’s psychological assault on him, for better or for worse.

The lengths to which he will go to are similar to his original self, because, while his deterioration at the hands of nine years of peace hasn’t come to pass, he also hasn’t had the same traumas motivating him to make them worth it. This isn’t so much a difference as a potential for it. Any one of these factors becoming present could transform Kiritsugu in ways his original self wasn’t.

Of course, the lack of loved ones, even an assistant, has given Kiritsugu a lack of weak points. He doesn’t think about his family at crucial times anymore, having none. Even with this background, he didn’t develop much of a sense of camaraderie, his professionalism being cause for his rise and downfall. His being a soldier, however, is cause for him not having the same seething rage towards ancient heroes as he once did. He won’t admire them, what with his pragmatism intact, but he won’t treat them differently as any other person.

Kiritsugu’s academic and military history makes him acknowledge authority figures when it doesn’t inconvenience him. He also has more in the way of book smarts, having had not only his trademark intelligence, but an actual education to use it in.

He also doesn’t smoke, having had no Natalia in his life. This is also the reason he considers his ability to shut off emotions as less of a skill, since he didn’t get a few speeches from her concerning the matter.

Abilities: Magecraft. This encompasses a variety of things, even if Kiritsugu’s is fairly normal in comparison to other magi. He is able to use suggestion on people, so long as they have no magic themselves, and is also capable of doing away with magically protected areas better than most other magi, but his real specialty lies in the ability to use Time Alter, which is the ability to create a Reality Marble (a pocket reality created through magical means that often fits the caster’s personality) within his body. This field can be accelerated and stagnated in such a way that Kiritsugu may act at a different speed from other people, giving him an advantage in regards to speed, as well as other unconventional situation in which he may need to slow down his body’s metabolism. One should note, however, that Time Alter comes at a price, and messing with his body like that puts severe strain on his blood flow, threatening to kill him if he ever accelerates his speed beyond twice a normal human’s. This is allowed by his Magic Crest, which is an engraving carved into the body of all magi passed along through their lineage. With it comes the entire research of a family, establishing a hierarchy in the magical community based on family longevity. Kiritsugu’s is on his back, and contains only a fraction of his ancestors’ magical knowledge, having had most of it confiscated by the Association due to his father’s activities.

Kiritsugu is also in possession of an Origin. To simplify it, this is the basis for every human being, and subtly decides what their path in life is. Kiritsugu’s is Severing and Binding. While this may explain why his life is in a constant irrepairable state of decay, it has a much more practical purpose. Since his Origin is bound to his body, Kiritsugu can force his Origin unto others by inserting a piece of himself. He achieves this through the use of what he calls ‘Origin Bullets’, .30-06 bullets with two of his powdered ribs within. When these come in contact with an enemy capable of magecraft, they cause an amount of magical (by which I mean it destroys their ability to use it) and physical damage proportional to the amount of magecraft they were using at the time. This usually results in a win-win situation for him, since the target can choose to block it by physical means and fail, unless they have armored-vehicle caliber protection, or do so magically, and suffer the aforementioned consequences. Kiritsugu is in possession of 27, having already used 39.

Kiritsugu’s main method of combat involves the use of firearms, be it at close quarters or, more often, sniping. He has a lifetime of marksmanship training under his belt, and has impressive aim and reflexes, although not as good as in his prime. While he has absolutely no qualms about switching things up to suit his needs, he does have a few weapons he favors.

Roleplay Sample – Third Person: Emiya Kiritsugu tends see a little ahead when it comes to the game at hand, even if it means looking into another one. One may find it suspicious that someone as skilled in cloaking emotions as him is displaying a wide range at poker, but Kiritsugu doesn’t find the prospect of winning here all that enticing. Gaining the trust of the other people at the table is the current goal, and to accomplish it, acting normal is the best course of action.

“Pass.”

Even then, he does not indulge in the same habits as the others, such as cigarettes. He considers this as a possible physical hindrance down the road. It may seem a little odd for someone so involved in the criminal world, full of illicit activities, to draw the line so early, but he never really has felt the impulse to do so, seeing nothing attractive in the action. It’s a decision that hasn’t endeared him to his colleagues, much to his dismay.

He shows his hand, losing to two pairs. Kiritsugu’s all too capable of reading the expressions of others. This loss was, for the most part, intentional.

Then again, the looks in the faces of the people he’s spent so much time around lately indicate that he’s not getting such a negative reaction, either. Kiritsugu wished to integrate into this part of society to slowly be able to do a difference, but he’s become an outcast even here, for much the same reasons as back in the military. Kiritsugu is seen as too ruthless by those who derive enjoyment from the crimes they do. Too suspiciously professional by those who do. It makes for a nice reputation, but it’s too notable to be of any use. Legal attention will be attracted, and other criminals will have their eyes on hi, disrupting his usual activities.

Another hand. Much like his activities nowadays, Kiritsugu figures he might as well balance things out. Without a word, he prepares to play his hand.

Roleplay Sample - Network: I've heard there’s been some strange occurrences around the city lately. I used to be a soldier. Will be offering a hand, if anyone needs one.

[Kiritsugu’s new to this echo thing, but ever since the fire, he’s developed a big interest in the matter. The possibility of getting a lifetime of skills in a few seconds (spread out, of course) is one he can’t ignore, but there’s also memories he’s started to regain that there’s something else of interest in there.]

More personally, I’d like to know how everyone is handling them. Is there a notable change in personality if there's one in memories?

[It seems only logical, but it’s worth asking. Kiritsugu hasn’t felt care for people since leaving the army, so why is it he feels that distinct emotion in those memories? Did he find another career? Or did he actually expand his family beyond the one he was born with?]

[Only time will be able to tell.]
maguskiller: (Default)
OOC Information:
Name: Albiel
Are you over 15? Yep.
Contact: Pigeons. I’ll also take AIM (Ion Lazarus) and PMs to my journal: [personal profile] walther.

IC Information:
Name: Kiritsugu Emiya
Canon: Fate/Zero
Age: 29
Preincarnation Appearance: Here
Any differences: None, apart from the lack of a magic crest (which is only in his back). He also has a full set of 24 ribs.
Preincarnated History: Fate/Zero takes place in the same world as Fate/Stay Night, which has been explained. To cover the entire Nasuverse would require an entire book, but all you need to know about Zero is that it covers the Fourth Holy Grail War, in which, much like its successor, seven magi summon spirits of heroes chosen by the world, called Servants. They then fight to the death in a battle that lasts a few weeks. Whoever results the victor obtains the Holy Grail, and with it, any wish they choose to grant it.

Kiritsugu is one of the competitors, having entered as the representative for the Einzbern house of magi. Having been chosen for his extensive resume at killing supernatural individuals, he accepts for reasons of his own. He is known as a heartless killer, and the rumors of him assassinating his father (a heretical magus) and adopted mother (as collateral in a mass extermination of ghouls) are not unfounded, even if it was with the belief that it was for a good cause. Starting from the day he saw his childhood friend, shortly followed by his entire island, turned into vampires by magical means, he has reasoned that the world is in a constant state of strife. The Holy Grail War serves as Kiritsugu’s last-ditch attempt at saving the world, given how everything else has barely made a dent in the sad state of affairs he has concluded it to be in.

After a few years of traveling the world as a mercenary, Kiritsugu stays at the Einzbern house as a sort of honorary guest. During this time, he develops a friendship with the grail’s vessel, who would have to give up her life to have it materialize, Irisviel von Einzbern. This quickly develops into love, and for the first time in his life, Kiritsugu allows himself to settle down. He has a daughter, Illyasviel, who he loves and constantly plays with, and leads an ideal, if somewhat sheltered, family life for a whole nine years. It is then that the time for the war comes, and Kiritsugu leaves, promising to his daughter that he would be back.

Kiritsugu is not a very visible player for most of the war. He much prefers to have his Saber Servant, one of the previously mentioned heroes, King Arturia Pendragon, face others of her kind while he aims for the magus that controls them – their Master. Killing the latter does away with the Servant, and being the goal-oriented person he is, Kiritsugu much prefers to take that route. With the help of his assistant Maiya, he personally kills the Masters of Caster and Lancer, steadily losing all of his support to death along the way. It is at the end, when he confronts and defeats the most dangerous Master of them all, Kotomine Kirei, that he realizes the Grail was a sham, in reality an actively malevolent entity that sought to distort any wish granted to it into the death of humanity. Kiritsugu took the only course of action he could at the moment: he ordered Saber to destroy it. This did not go according to his plans, and ended in a fire that ravaged the entire city. Having wished to save lives in the first place, Kiritsugu was devastated. After saving Shirou, a boy who almost died in the fire, Kiritsugu decided to assume a normal family life once again, not abandoning it until his untimely death five years later.


Reincarnated History: Unlike his adopted son, Kiritsugu’s desire to be a hero is very much an inherent part of him that has developed despite the influence of different nurturing. He actually lived with both his parents until he was 14 years old in New York, becoming very accustomed to city life. The Kiritsugu from this time was better educated than his original counterpart at the time, in no small part thanks to not being raised in an island in the Phillipines by a neglectful father.

Kiritsugu’s parents died not to an attack or accident, but simple disease, his father passing away when Kerry was 14 and his mother suffering a similar fate in his mid-twenties.

Kiritsugu joined the military soon enough, taking part in armed conflicts around the world. He proved very obedient, and for a few years, was a favorite of the higher-ups. Kiritsugu achieved the rank of first lieutenant before he started exhibiting early signs of PTSD. At least, that’s what the official reports say. In truth, Kiritsugu’s exit from the army had a lot to do with the other trait he inherited from his past life. Like I mentioned, there are some things that, even starting from zero, would always present themselves in Kiritsugu. His ability to remove emotions from any sequence of events he takes was one of these. At times, Kiritsugu took actions involving a lot more immediate cruelty than the very people he was assigned to confront. Had he only done so during times of great crisis, perhaps he could have gotten away with his methods, but the frequency with which he employed eventually gave the false impression that Kiritsugu didn’t consider them a necessary course of action, but simply enjoyable. His best efforts to minimize the damage may have very well saved him from a court martial, but it still resulted with a dishonorable discharge.

The damage was done, however. Kiritsugu took the actions of others a lot harder than they did his. He has now seen fellow human beings die in battle, as well as just about any horrible act committed in war zones around the world. While this is undoubtedly a trying experience for any human being, Kiritsugu’s inherent idealism only magnified the trauma.
First Echo: If possible, I would like for Kiritsugu to have taken part in the fire staged at Paul Ben’s house. Fire played a big part in the first traumatic experience of his life.

Preincarnation Personality: Kiritsugu is a person who has, before killing so many others, done away with himself. Outwardly, Kiritsugu makes sure to appear as nothing short of soulless. If it’s for his goals, he will assume actions worse than any villain’s, taking hostages and putting civillians in danger. This is not his real personality, but one he has forced himself to assume so that he may have the Grail grant his ultimate wish, to be discussed later.

Kiritsugu is most often described as a very pragmatic guy. He’s got absolutely no sense of theatrics, and his decision to do something often hinges entirely on whether it will advance his plans or not. Thus, he is one of very few magi to accept technology into their arsenal, making use of a wide variety of firearms. He calls everything that factors into his plans a ‘tool’, even people, in no small part because he wishes to disassociate them from emotions so that they may not hinder things. This mask may break if it concerns someone Kiritsugu does actually care about, such as his assistant, but only in occasions when it is far too late to change things. Then again, it may also do so for the worse, as when he berated his Servant due to his belief that heroes of the past have done nothing but contribute to the decay of humanity.

All of Kiritsugu’s actions go back to his inner base desire of being a hero. It is a childish wish, unbefitting of his rugged, hardened exterior, but it is one he has carried with him his entire life. His only wish is to save people. Kiritsugu does not count those dear to him as more valuable than others, and he would, with great regret, immediately kill a person close to him to save two complete strangers. This is the personality trait that defines Emiya Kiritsugu – the willingness to ‘kill the few to save the many’.

There is a distinct lack of likes and dislikes here, with good reason. Kiritsugu chooses nourishment such as hamburgers not because he likes it, but because he’s able to eat them while doing something. He chooses hotel not for the good service, but because it’s a public spot hard to trace and attack. In this regard, Kiritsugu has succeeded in killing his sense of self, only indulging in his inherited smoking habit out in the open.

Kiritsugu is also explicitly called cowardly in the novel, in his own stoic way. At times, he will actually shirk away from attacking a threat if he believes it to be particularly fearsome, although of course these decisions overlap with his pragmatism. He will always attempt to kill an opponent before they actually realize they’re facing him, and will never willfully conform to a fair fight. Kiritsugu has not the slightest shred of honor, and he rather likes it that way.

Naturally, he's a very intelligent person, and his plans often result in success through their use of knowledge on how other people will react, as well as the occasional investigative work.

In case he runs into his family, discard everything I just said. Around his wife and children, Kiritsugu is prone to assuming a much more cheerful personality, playing around and cracking wise. If Kiritsugu’s good at anything, it’s at compartmentalizing.

Any differences: The main difference here is that, unlike regular Kiritsugu, this version of him currently has no intention of saving the world, but simply do as much good as he is capable of. This is mainly due to the fact that he recognizes there’s no way to save everyone in this world, whereas originally he was led to believe the Grail could make him the world’s savior for nine years. The downside to this is that Kiritsugu fully recognizes his path will ultimately lead to nothing meaningful, which has given him a severe case of lethargy (which is actually not that detrimental in times of crisis, given his aforementioned personality traits).

Kiritsugu also didn’t kill any of his loved ones this time. He has a lot less guilt. This is not to say he doesn’t despise the things he does deep down, but he would be a lot less susceptible to something like the Grail’s psychological assault on him, for better or for worse.

The lengths to which he will go to are similar to his original self, because, while his deterioration at the hands of nine years of peace hasn’t come to pass, he also hasn’t had the same traumas motivating him to make them worth it. This isn’t so much a difference as a potential for it. Any one of these factors becoming present could transform Kiritsugu in ways his original self wasn’t.

Of course, the lack of loved ones, even an assistant, has given Kiritsugu a lack of weak points. He doesn’t think about his family at crucial times anymore, having none. Even with this background, he didn’t develop much of a sense of camaraderie, his professionalism being cause for his rise and downfall. His being a soldier, however, is cause for him not having the same seething rage towards ancient heroes as he once did. He won’t admire them, what with his pragmatism intact, but he won’t treat them differently as any other person.

Kiritsugu’s academic and military history makes him acknowledge authority figures when it doesn’t inconvenience him. He also has more in the way of book smarts, having not only his trademark intelligence, but an actual education to use it in.

Abilities: Magecraft. This encompasses a variety of things, even if Kiritsugu’s is fairly normal in comparison to other magi. He is able to use suggestion on people, so long as they have no magic themselves, and is also capable of doing away with magically protected areas better than most other magi, but his real specialty lies in the ability to use Time Alter, which is the ability to create a Reality Marble (a pocket reality created through magical means that often fits the caster’s personality) within his body. This field can be accelerated and stagnated in such a way that Kiritsugu may act at a different speed from other people, giving him an advantage in regards to speed, as well as other unconventional situation in which he may need to slow down his body’s metabolism. One should note, however, that Time Alter comes at a price, and messing with his body like that puts severe strain on his blood flow, threatening to kill him if he ever accelerates his speed beyond twice a normal human’s. This is allowed by his Magic Crest, which is an engraving carved into the body of all magi passed along through their lineage. With it comes the entire research of a family, establishing a hierarchy in the magical community based on family longevity. Kiritsugu’s is on his back, and contains only a fraction of his ancestors’ magical knowledge, having had most of it confiscated by the Association due to his father’s activities.

Kiritsugu is also in possession of an Origin. To simplify it, this is the basis for every human being, and subtly decides what their path in life is. Kiritsugu’s is Severing and Binding. While this may explain why his life is in a constant irrepairable state of decay, it has a much more practical purpose. Since his Origin is bound to his body, Kiritsugu can force his Origin unto others by inserting a piece of himself. He achieves this through the use of what he calls ‘Origin Bullets’, .30-06 bullets with two of his powdered ribs within. When these come in contact with an enemy capable of magecraft, they cause an amount of magical (by which I mean it destroys their ability to use it) and physical damage proportional to the amount of magecraft they were using at the time. This usually results in a win-win situation for him, since the target can choose to block it by physical means and fail, unless they have armored-vehicle caliber protection, or do so magically, and suffer the aforementioned consequences. Kiritsugu is in possession of 27, having already used 39.

Kiritsugu’s main method of combat involves the use of firearms, be it at close quarters or, more often, sniping. He has a lifetime of marksmanship training under his belt, and has impressive aim and reflexes, although not as good as in his prime. While he has absolutely no qualms about switching things up to suit his needs, he does have a few weapons he favors.

Roleplay Sample – Third Person: Some form of extended prose exhibiting strong voice and key behaviors of your character. If the voice is weak or the characterization appears to be off, revisions may be asked for.
Roleplay Sample - Network: Same as above, but in network-style format.

Any Questions? If you need to clear up any lingering questions or concerns, here's the place to do it.
maguskiller: (on the brink)
OOC
NAME: Your name. USERNAME: Albiel CONTACT: [plurk.com profile] Albiel CHARACTERS IN GAME: N/A
IC
NAME: Kiritsugu Emiya CANON: Fate/Zero CANON POINT: Right after leaving Irisviel for the last time. AGE: 29 APPEARANCE PERSONALITY: Emiya Kiritsugu is a pile of cynicism laid on the foundation of a childhood dream. Kiritsugu pursues nothing with more fervor than his desire to be a hero, even if he would never admit it to anyone (even to those closest to him, Kiritsugu expresses his desire as one of simply saving the world). Kiritsugu has no qualms about devoting years upon years to this task, as well as abandoning any pleasures or hobbies normal people indulge in, save for one which will be talked about later. Before the War, Kiritsugu believed in carrying out the aforementioned goal one step at a time. What I mean by this is that he intended to save large quantities of people time and time again until all strife in the world ceased to be. Tragically, Kiritsugu learned early on that people often have to be saved from other people, and has adapted very unconventionally. Kiritsugu has grown to see human lives as nothing but numbers. Immensely valuable numbers, of course, but equally quantifiable as any other. If Kiritsugu were in the position of having to kill a loved one to ultimately save two others, he would do it. Kiritsugu’s outer personality is not at all hard to define, but certainly unconventional. To put it simply, it’ like talking to one of the myriad machines he uses. At this point in time, Kiritsugu doesn’t waste a word, everything he says having a purpose. Similarly, his actions are all taken after deciding which increases his chances of success in the long run, even such simple things as eating or sleeping (which he seldom does in times of peril). Unfortunately, this extends to morality as well. Kiritsugu simply doesn’t factor in societal norms when it comes to getting what he wants, and is all too willing to take actions that could classify him as a terrorist. There simply aren’t any limits for him, especially in the War, where any lives lost within the city will ultimately lead to world peace. Though Kiritsugu spends the majority of canon with some traces of humanity, at the point in canon he’s taken from these are all but gone, his resolve stronger than ever. While Kiritsugu is defined by his philosophy, one wouldn’t do the character justice if they ignored the emphasis on tools that comes with his character. In regards to Kiritsugu, the most important instrument with which he carries out the aforementioned philosophy is an unbelievable amount of denial. See, in truth, Kiritsugu differs little from the average person. He does feel pain, and he does feel (on rare occasions) happiness, but these are hid behind a mask not raised to protect himself, but to be able to act and exert influence upon the world. That said, the stress does get to him from time to time. Kiritsugu quickly becomes frightened of what he can’t predict, exemplified by his opinion of the man known as Kotomine Kirei. It is not unprecedented for him to break down in tears in private, or when around his family, but it is pointed out that to abandon his goals would leave him a broken shell of a man longing for nothing but death (which may or may not be the truth, as shown by different outcomes in alternate universes). Lastly, it should be pointed out that there really is one constant window into Kiritsugu’s true self. In nine years, Kiritsugu has grown accustomed to doing away with his mask in front of his loved ones, namely his daughter and wife (and in times of particular weakness, his assistant). Kiritsugu acts much like a normal father during times of peace, although it’s shown that he can adopt his façade in front of his wife in times of great turmoil. PROJECTED CLASS: Yeeeah. It’s gonna be Gunner. I do hate to be so predictable about this, but guns are what Kiritsugu knows. This is not to say he’ll make it simple to figure out to anyone not from his canon. He likes his tactics to remain hidden. OTHER: I would like to discuss Kiritsugu’s inventory with the mod team, if at all possible. I like to replicate Fate/Zero’s writing style as much as possible, and I admit it isn’t quite the same without the descriptions of his arsenal thrown in.
SAMPLES
FIRST PERSON SAMPLE: http://dear-mun.dreamwidth.org/7428157.html?thread=231527229#cmt231527229 http://fateconflation.dreamwidth.org/402.html?thread=53650#cmt53650 http://fateoflogs.dreamwidth.org/2745.html#cutid1 THIRD PERSON SAMPLE Must take place in the game's setting. 300 words minimum.
Documents and photos are much harder to procure here. However, Kiritsugu is unwilling to ask for the writing abilities or magical assistance of others in matters as delicate as this one, so he has taken upon himself the task of writing down everything there is to know about the new realm he’s been taken to. You would think the man known as Emiya Kiritsugu would utterly despise this place. It is a den of false heroics – self-righteousness wrapped in an unconvincing disguise of altruity. In his short time here, the assassin has seen hordes of monsters slain with nothing of worth to show for their efforts. And yet, it is not without its benefits. Kiritsugu entered this world all too well prepared to accommodate a population based on classes. The documents in front of him detail what would almost seem like the parameters of a video game's system, but detail the strengths and shortcomings of particularly notable individuals, as well as general characteristics found among different guild members. If there’s one thing the Magus Killer has a harder time adjusting to, it’s the impractical manner in which this place goes about its business. It brings back memories of the Einzbern castle. Kiritsugu would not deny the pros of that environment outweighed the cons, but having the carrot (or the much less healthy alternative, as it were) dangled in front of him just to be taken away is frustrating. He’ll have to abandon the efficiency of simple meals. And cigarettes again, most likely. Hopefully it won't affect his capacity to think.
maguskiller: (happy kiri!)
So Kiritsugu's not a fair player. At all. Matter of fact, he's very much into leaving his opponent without a fighting chance whenever he can manage it. For this reason, Kiritsugu carries around 27 bullets made of his powdered ribs. I'll spare you the magibabble, but suffice it to say that not only are these bullets incredibly powerful (it's actually kind of intriguing how Kerry hasn't blown his arm off), but also of particularly strong effect against magic users. This permission post is directed at the very same. See, Kiritsugu's Origin bullets permanently take away a character's magic, and while it's safe to say that in a game with resurrection one could get better, it still seems something worth asking about. So! Would you prefer I came up with a reason for Kiritsugu not using these against your character, or having them not work properly if he does? If it doesn't bother you, would you rather they just end the battle outright, rather than cast what is essentially Silence on the character? There are varying degrees of physical and magical harm the bullets inflict, entirely proportional to how much magic your character is using at the time, so it doesn't have to be one or the other. Thanks!
maguskiller: (sad kiri in snow)
Player} Albiel
Age} 20

Character Name}Kiritsugu Emiya
Series} Fate/Zero
Canon Point} Right after killing Kayneth.
Age} Around 29.
History} Here
Personality} Kiritsugu is a person who has, before killing so many others, done away with himself. Outwardly, Kiritsugu makes sure to appear as nothing short of soulless. If it’s for his goals, he will assume actions worse than any villain’s, taking hostages and putting civillians in danger. This is not his real personality, but one he has forced himself to assume so that he may have the Grail grant his ultimate wish, to be discussed later.

Kiritsugu is most often described as a very pragmatic guy. He’s got absolutely no sense of theatrics, and his decision to do something often hinges entirely on whether it will advance his plans or not. Thus, he is one of very few magi to accept technology into their arsenal, making use of a wide variety of firearms. He calls everything that factors into his plans a ‘tool’, even people, in no small part because he wishes to disassociate them from emotions so that they may not hinder things. This mask may break if it concerns someone Kiritsugu does actually care about, such as his assistant, but only in occasions when it is far too late to change things. Then again, it may also do so for the worse, as when he berated his Servant due to his belief that heroes of the past have done nothing but contribute to the decay of humanity.

All of Kiritsugu’s actions go back to his inner base desire of being a hero. It is a childish wish, unbefitting of his rugged, hardened exterior, but it is one he has carried with him his entire life. His only wish is to save people. Kiritsugu does not count those dear to him as more valuable than others, and he would, with great regret, immediately kill a person close to him to save two complete strangers. This is the personality trait that defines Emiya Kiritsugu – the willingness to ‘kill the few to save the many’.

There is a distinct lack of likes and dislikes here, with good reason. Kiritsugu chooses nourishment such as burgers not because he likes it, but because he’s able to eat them while doing something. He chooses hotel not for the good service, but because it’s a public spot hard to trace and attack. In this regard, Kiritsugu has succeeded in killing his sense of self, only indulging in his inherited smoking habit out in the open.

Kiritsugu is also explicitly called cowardly in the novel, in his own stoic way. At times, he will actually shirk away from attacking a threat if he believes it to be particularly fearsome, although of course these decisions overlap with his pragmatism. He will always attempt to kill an opponent before they actually realize they’re facing him, and will never willfully conform to a fair fight. Kiritsugu has not the slightest shred of honor, and he rather likes it that way.

In case he runs into his family, discard everything I just said. Around his wife and children, Kiritsugu is prone to assuming a much more cheerful personality, playing around and cracking wise. If Kiritsugu’s good at anything, it’s at compartmentalizing.

Abilities} Magecraft. This encompasses a variety of things, even if Kiritsugu’s is fairly normal in comparison to other magi. He is able to use suggestion on people, so long as they have no magic themselves, and is also capable of doing away with magically protected areas better than most other magi, but his real specialty lies in the ability to use Time Alter, which is the ability to create a Reality Marble (a pocket reality created through magical means that often fits the caster’s personality) within his body. This field can be accelerated and stagnated in such a way that Kiritsugu may act at a different speed from other people, giving him an advantage in regards to speed, as well as other unconventional situation in which he may need to slow down his body’s metabolism. One should note, however, that Time Alter comes at a price, and messing with his body like that puts severe strain on his blood flow, threatening to kill him if he ever accelerates his speed beyond twice a normal human’s. This is allowed by his Magic Crest, which is an engraving carved into the body of all magi passed along through their lineage. With it comes the entire research of a family, establishing a hierarchy in the magical community based on family longevity. Kiritsugu’s is on his back, and contains only a fraction of his ancestors’ magical knowledge, having had most of it confiscated by the Association due to his father’s activities.

Kiritsugu is also in possession of an Origin. To simplify it, this is the basis for every human being, and subtly decides what their path in life is. Kiritsugu’s is Severing and Binding. While this may explain why his life is in a constant irrepairable state of decay, it has a much more practical purpose. Since his Origin is bound to his body, Kiritsugu can force his Origin unto others by inserting a piece of himself. He achieves this through the use of what he calls ‘Origin Bullets’, .30-06 bullets with two of his powdered ribs within. When these come in contact with an enemy capable of magecraft, they cause an amount of magical (by which I mean it destroys their ability to use it) and physical damage proportional to the amount of magecraft they were using at the time. This usually results in a win-win situation for him, since the target can choose to block it by physical means and fail, unless they have armored-vehicle caliber protection, or do so magically, and suffer the aforementioned consequences. Kiritsugu is in possession of 27, having already used 39.

Kiritsugu’s main method of combat involves the use of firearms, be it at close quarters or, more often, sniping. He has a lifetime of marksmanship training under his belt, and has impressive aim and reflexes, although not as good as in his prime. While he has absolutely no qualms about switching things up to suit his needs, he does have a few weapons he favors.

Baggage} Apart from his trusty overcoat and suit, Kiritsugu brings two cases with a large variety of weapons. These include all the ones mentioned here, with the exception of vehicles, naturally.

Sample} Here
Here
Also anything from Here and Here . These are from almost a year ago, though.
maguskiller: (GUNPUNCH)
[PLAYER INFO]
NAME: Albiel
AGE: 20
JOURNAL: [personal profile] walther
IM: AIM: Ion Lazarus
PLURK: Albiel
E-MAIL: rrocha8@hotmail.com

[CHARACTER INFO]
CHARACTER NAME: Kiritsugu Emiya (Magus Killer)
SERIES: Fate/Zero
CHRONOLOGY: Minutes after his speech to Saber.
CLASS: Anti-hero, but even that can be contested.

BACKGROUND:Fate/Zero takes place in the same world as Fate/Stay Night, which has been explained. To cover the entire Nasuverse would require an entire book, but all you need to know about Zero is that it covers the Fourth Holy Grail War, in which, much like its successor, seven magi summon spirits of heroes chosen by the world, called Servants. They then fight to the death in a battle that lasts a few weeks. Whoever results the victor obtains the Holy Grail, and with it, any wish they choose to grant it.

Kiritsugu is one of the competitors, having entered as the representative for the Einzbern house of magi. Having been chosen for his extensive resume at killing supernatural individuals, he accepts for reasons of his own. He is known as a heartless killer, and the rumors of him assassinating his father (a heretical magus) and adopted mother (as collateral in a mass extermination of ghouls) are not unfounded, even if it was with the belief that it was for a good cause. Starting from the day he saw his childhood friend, shortly followed by his entire island, turned into vampires by magical means, he has reasoned that the world is in a constant state of strife. The Holy Grail War serves as Kiritsugu’s last-ditch attempt at saving the world, given how everything else has barely made a dent in the sad state of affairs he has concluded it to be in.

After a few years of traveling the world as a mercenary, Kiritsugu stays at the Einzbern house as a sort of honorary guest. During this time, he develops a friendship with the grail’s vessel, who would have to give up her life to have it materialize, Irisviel von Einzbern. This quickly develops into love, and for the first time in his life, Kiritsugu allows himself to settle down. He has a daughter, Illyasviel, who he loves and constantly plays with, and leads an ideal, if somewhat sheltered, family life for a whole nine years. It is then that the time for the war comes, and Kiritsugu leaves, promising to his daughter that he would be back.

Kiritsugu is not a very visible player for most of the war. He much prefers to have his Saber Servant, one of the previously mentioned heroes, King Arturia Pendragon, face others of her kind while he aims for the magus that controls them – their Master. Killing the latter does away with the Servant, and being the goal-oriented person he is, Kiritsugu much prefers to take that route. With the help of his assistant Maiya, he personally kills the Masters of Caster and Lancer, steadily losing all of his support to death along the way. It is at the end, when he confronts and defeats the most dangerous Master of them all, Kotomine Kirei, that he realizes the Grail was a sham, in reality an actively malevolent entity that sought to distort any wish granted to it into the death of humanity. Kiritsugu took the only course of action he could at the moment: he ordered Saber to destroy it. This did not go according to his plans, and ended in a fire that ravaged the entire city. Having wished to save lives in the first place, Kiritsugu was devastated. After saving Shirou, a boy who almost died in the fire, Kiritsugu decided to assume a normal family life once again, not abandoning it until his untimely death five years later.

PERSONALITY: Kiritsugu is a person who has, before killing so many others, done away with himself. Outwardly, Kiritsugu makes sure to appear as nothing short of soulless. If it’s for his goals, he will assume actions worse than any villain’s, taking hostages and putting civillians in danger. This is not his real personality, but one he has forced himself to assume so that he may have the Grail grant his ultimate wish, to be discussed later.

Kiritsugu is most often described as a very pragmatic guy. He’s got absolutely no sense of theatrics, and his decision to do something often hinges entirely on whether it will advance his plans or not. Thus, he is one of very few magi to accept technology into their arsenal, making use of a wide variety of firearms. He calls everything that factors into his plans a ‘tool’, even people, in no small part because he wishes to disassociate them from emotions so that they may not hinder things. This mask may break if it concerns someone Kiritsugu does actually care about, such as his assistant, but only in occasions when it is far too late to change things. Then again, it may also do so for the worse, as when he berated his Servant due to his belief that heroes of the past have done nothing but contribute to the decay of humanity.

All of Kiritsugu’s actions go back to his inner base desire of being a hero. It is a childish wish, unbefitting of his rugged, hardened exterior, but it is one he has carried with him his entire life. His only wish is to save people. Kiritsugu does not count those dear to him as more valuable than others, and he would, with great regret, immediately kill a person close to him to save two complete strangers. This is the personality trait that defines Emiya Kiritsugu – the willingness to ‘kill the few to save the many’.

There is a distinct lack of likes and dislikes here, with good reason. Kiritsugu chooses nourishment such as hamburgers not because he likes it, but because he’s able to eat them while doing something. He chooses hotel not for the good service, but because it’s a public spot hard to trace and attack. In this regard, Kiritsugu has succeeded in killing his sense of self, only indulging in his inherited smoking habit out in the open.

Kiritsugu is also explicitly called cowardly in the novel, in his own stoic way. At times, he will actually shirk away from attacking a threat if he believes it to be particularly fearsome, although of course these decisions overlap with his pragmatism. He will always attempt to kill an opponent before they actually realize they’re facing him, and will never willfully conform to a fair fight. Kiritsugu has not the slightest shred of honor, and he rather likes it that way.

Naturally, he's a very intelligent person, and his plans often result in success through their use of knowledge on how other people will react, as well as the occasional investigative work.

In case he runs into his family, discard everything I just said. Around his wife and children, Kiritsugu is prone to assuming a much more cheerful personality, playing around and cracking wise. If Kiritsugu’s good at anything, it’s at compartmentalizing.

POWER: Magecraft. This encompasses a variety of things, even if Kiritsugu’s is fairly normal in comparison to other magi. He is able to use suggestion on people, so long as they have no magic themselves, and is also capable of doing away with magically protected areas better than most other magi, but his real specialty lies in the ability to use Time Alter, which is the ability to create a Reality Marble (a pocket reality created through magical means that often fits the caster’s personality) within his body. This field can be accelerated and stagnated in such a way that Kiritsugu may act at a different speed from other people, giving him an advantage in regards to speed, as well as other unconventional situation in which he may need to slow down his body’s metabolism. One should note, however, that Time Alter comes at a price, and messing with his body like that puts severe strain on his blood flow, threatening to kill him if he ever accelerates his speed beyond twice a normal human’s. This is allowed by his Magic Crest, which is an engraving carved into the body of all magi passed along through their lineage. With it comes the entire research of a family, establishing a hierarchy in the magical community based on family longevity. Kiritsugu’s is on his back, and contains only a fraction of his ancestors’ magical knowledge, having had most of it confiscated by the Association due to his father’s activities.

Kiritsugu is also in possession of an Origin. To simplify it, this is the basis for every human being, and subtly decides what their path in life is. Kiritsugu’s is Severing and Binding. While this may explain why his life is in a constant irrepairable state of decay, it has a much more practical purpose. Since his Origin is bound to his body, Kiritsugu can force his Origin unto others by inserting a piece of himself. He achieves this through the use of what he calls ‘Origin Bullets’, .30-06 bullets with two of his powdered ribs within. When these come in contact with an enemy capable of magecraft, they cause an amount of magical (by which I mean it destroys their ability to use it) and physical damage proportional to the amount of magecraft they were using at the time. This usually results in a win-win situation for him, since the target can choose to block it by physical means and fail, unless they have armored-vehicle caliber protection, or do so magically, and suffer the aforementioned consequences. Kiritsugu is in possession of 27, having already used 39.

Kiritsugu’s main method of combat involves the use of firearms, be it at close quarters or, more often, sniping. He has a lifetime of marksmanship training under his belt, and has impressive aim and reflexes, although not as good as in his prime. While he has absolutely no qualms about switching things up to suit his needs, he does have a few weapons he favors. I have described them in detail here.


[CHARACTER SAMPLES]
COMMUNITY POST (VOICE) SAMPLE: [Kiritsugu is not a ‘comm’ kind of guy. Showing your presence to such a large group of people is rarely a good idea. However, he suffers from the fact that so few individuals in this place hold a mindset similar to his. If he is to acquire knowledge, he has to take matters into his own hands. Thus, he sets up a new anonymous post, making sure to make himself untrackable first. He shows absolutely no effort at empathizing with the crowd that will read it.]

The last incident did not look like the work of a single individual. Has anyone made any connections to anyone else?

[Kiritsugu figures that, regardless of his own beliefs, having one less ‘villain’ around can only be a good thing. Fortunately, they have a disturbing tendency of not dropping character, unlike their opponents. This is quite helpful for Kiritsugu, who is rather eager to take advantage of the fact that a sleeping supervillain is much easier to kill than an awakened one.]

[Kiritsugu does not continue. He will not risk his identity by talking more. Even a 'thank you' is nothing but a liability.]


LOGS POST (PROSE) SAMPLE: Too many, a rooftop view of the city serves as an inspiring visage, reflecting the architectural work and millions of lives transpiring within. It is a thin line that separates this from a utilitarian point of view. Architecture may be used as a weapon, and lives can be spied upon to gather all-too-useful information. In a new location, such a vantage point can provide a gold mine of resources. A man in an overcoat as dark as his gaze takes advantage of such a fact, looking at the world ahead.

The man, Emiya Kiritsugu, does not indulge in hate very often. It is an emotion, and thus, utterly inefficient in the field of battle. Having entered a situation completely alien to him, it is more important than ever to assume his normal methods, that he may resolve things as soon as possible. This is what a lifetime of subscribing to pragmatism has taught him.

And yet, Emiya Kiritsugu can’t help but feel the very distinctive pangs of derision every now and then. A whole city filled with superheroes almost sounded like a private hell specifically crafted for him. It would have been one thing if their actions contributed to the world at large. In such a situation, the Magus Killer may have very well let it go in the interest of maintaining order. But this wasn’t anything like that. Too many naïve ideals permeated this city. Kiritsugu couldn’t accept such a large amount of individuals believing that everyone could be spared. He couldn’t bear the carefree attitude with which the affair was approached.

Most of all, he knew he had to do something about the exuberant amount of glamour they injected into the business of helping others. Did they not recognize that this is what led to the arms race between the city’s opposing sides? A contest to show who held superiority wagered with the lives of hundreds of innocents. At that moment, Kiritsugu wished for the disappearance of superheroes just as much as supervillains, regardless of how much he may innerly wish to count himself as one of the former.

No more than idle thoughts. Kiritsugu has a mission to take care of back home. He will see it through. Once the Grail has been attained, philosophical quandaries like those will mean nothing. Kiritsugu opens the door to head back down, into the depths of a world he had yet to stain with blood for the greater good.

FINAL NOTES: Nada.
maguskiller: (In the great words of Spike...)
Player name: Albiel
Character Name: Kiritsugu Emiya
Character Canon: Fate/Zero
Canon point: A year after Fate/Zero.

Background: http://typemoon.wikia.com/wiki/Kiritsugu

Abilities: Kiritsugu is an expert marksman, and has access to a wide variety of different weapons and explosives. He’s a skilled tactician, and possesses a wide variety of skills you would expect from a modern mercenary, such as above average skill at close-quarters combat. Though Kiritsugu will come in with a Thompson Contender, a Calico M950, and a Walther WA2000, I will not limit myself to these, and will add more modern weapons to his arsenal as time goes on.
He also has magic, although to a much lesser extent than in his F/Z appearance. His ability to use Time Alter, the spell to control his internal time, should be diminished by about half, and his knack for breaking boundary fields should be at about average now. He can still magically influence weak-willed people, but just barely.

Personality: First of all, it should be established that Kiritsugu’s raison d’être is to save people. Ever since he was a kid, he’s been trying to serve as a hero to everyone he meets. While he will be furious at anyone short of his family that brings up his past, it is undoubtedly his background which has led him to develop this philosophy.

Fate/Zero is far more cynical than Fate/Stay, and it shows with Kiritsugu. His desire to save people has not been diminished in the least, despite going through tragedy after tragedy. However, he has developed a very mathematical sense of justice. To put it simply, Kiritsugu will not hesitate to kill if it will lead to the salvation of others, as long as the maximum amount of lives is preserved. He’s very much willing to put civilians in danger for this reason. His countless actions, which could be branded as those of a terrorist, have earned him the moniker ‘Magus Killer’, as well as an infamous reputation among the magic community. Now, to be fair, he will go an extra mile to ensure the safety of innocents if he’s capable of doing so, especially after the conclusion of F/Z. Still, despite being infected, he’s not the frail old man he’ll eventually become, and is still willing to take less-than-honorable tactics to achieve victory, if not as much as during his story.
Unlike pretty much every other magus out there, he’s very familiarized with technology, and actually uses it more than magecraft itself. He’s an extremely good marksman, able to hit targets at night from 200 meters away, and is always in possession of at least two firearms, his Calico M950 submachine gun and his one-shot Thompson Contender, as well as a dagger. He will also carry a Walther WA2000 if he’s sniping, and has used explosives such as C4 and grenades on regular occasions. In addition, he has a wide variety of minor magecraft skills, most important being his ability to manipulate his body’s time (Any relation to other Urobuchi characters = 100% intentional). He is by no means completely loyal to these weapons, and if one more suited to the situation at hand presents itself, he will not hesitate to use it.

Speaking of, he’s perhaps the best planner in the entire 4th War, and never, ever engages an enemy without an appropriate strategy. These can include tactics that some could call ‘underhanded’, such as using jedi truths on people, as well as completely ignoring any code of honor. He also happens to be a merciless interrogator, willing to blow off a suspect’s hand within seconds of starting questioning. It is shown that all of the aforementioned heartlessness, as well as his aversion to happiness, is an act Kiritsugu forces upon himself in order to chase his dream, one which has slowly started to break with the conclusion of the war.

It would not be inaccurate to say that Kiritsugu hates Heroic Spirits. He hates how they use glory and chivalry to justify and spark the flames of war, killing thousands for no real reason at all. When engaged in conversation with one, he will often ignore what they say, and simply treat them as if they were tools of war. He will not try to engage them in battle directly, though. He knows his limits.

Despite his extensive resume of badassery, Kiritsugu should not be interpreted as a brave man. While he’s able to weather any threats to himself, he will fall into complete despair if anyone he’s close to is put in danger. In fact, he’s not above showing emotion when he’s in front of certain people, and has actually wept on occasion. This personality trait, cowardice, could very well be the reason for Kiritsugu’s fighting style, which is based on killing the enemy before they know what has happened, keeping his distance, and not letting himself be seen.

However, his personality does a complete 180 when interacting with his family. His wife, Irisviel, is one of the only three persons he will be mostly honest to, and will actually go out of his way in the middle of a war to make her happy. This shift is even greater when he’s near Ilya, his daughter. In such cases, Kiritsugu will play, joke and laugh, completely leaving behind his typical self. He also gets along with Maiya, his pupil, better than with most people, even if he tries his best to see her as nothing more than another tool (a task at which he isn’t completely successful). After the events of the Fourth War, which I will not spoil for you, Kiritsugu is attempting to come off as a simple, overtly childish man. This is an attempt to not retain the personality that made him suffer so much during the events of Fate/zero. It is nothing but another mask, however, and at heart he still remains a contemplative, analytical man.

RP Sample: http://tvk.dreamwidth.org/tag/kiritsugu+emiya

Notes: Housing in the same district as Illya? …P-Please? (I'm actually okay with it being randomized, if not possible.)
maguskiller: (disapprovingkiri.jpg)
[Kiritsugu never makes attempts against Mayfield during incidents. Though one would consider the distractions a benefit, they usually leave him either incapable of using his weapons or too hurt to act. Kiritsugu had opted to wait things out this time as well, regardless of whoever was replaced. He knows it will eventually end, and the regret for not taking Mayfield up on its dream-induced offer was cast away easily enough, having already done something very similar once. Offers like world salvation no longer have any effect on the Magus Killer.]

[Caster's attack changes things, however. Kiritsugu doesn't believe Mayfield will get rid of its inhabitants on its own. Therefore, killing the replacements, if they really are that, is unnecessary. But if there really are consequences to taking the bait, then the victims of a certain rogue Servant could very well be lost forever. That could be very bad for whatever backup or distractions he could use against the government.]


[Action; Filtered to Maiya, Enkidu]

...Report.

10x Accel

Nov. 11th, 2011 07:52 am
maguskiller: (All fade away)
[Public; streets]

[Eleven eleven. An important day for Kiritsugu Emiya. Though his features would make him appear a few years older than he actually is, today is the day he turns thirty.]

[Not that you'd know it from his activities. Kiritsugu's not the type to make anyone aware of this fact. In fact, the topic has barely crossed his mind for the past few weeks. He's been rather busy trying to get the hang of having some of his magic back. Though it seems just about as weak as it was before coming here, Kiritsugu feels confident in being able to make use of Time Alter without too much damage. Not because it has been unaffected, but because the harm inflicted on the blood vessels is directly proportional to the strength of the spell. Double Accel is no longer double at all, he's found out. Triple seems more apt for such a name now, but he's barely able to use it without dying. Perhaps carrying the strain of being a Master has something to do with it, but having at least one individual willing to assist him is worth it. In the end, Kiritsugu has simply lost full use of merely one of his tools.]

[It is, however, strong enough to set a boundary field around his house. Given his abilities, it shouldn't even be enough to dampen the abilities of any trespassers, but at the very least, Kiritsugu can be sure he won't be caught by surprise by anyone outside his family inside his own home. A valuable luxury when a place to plan in is so direly needed.]

[Having depleted a fair amount of said tools in his enmity with the Doctor, Kiritsugu has decided to acquire some materials from whatever electronic stores he may find. Of course, he doesn't plan to flat-out acquire explosives, but if he can disassemble seemingly inoffensive objects for parts...]

9x Accel

Oct. 13th, 2011 02:06 am
maguskiller: (a day in the life)
[Around town]

[Training a bird isn't easy. One can't simply instill the location they need to arrive at without visiting it first. To train a carrier pigeon, it's accustomed to take them to their destination and make gradually increasing trips to wherever you want them to reside. This is one of the many rules subverted by magi, as through the intrusion of a small piece of a magus into any animal, one is able to craft a familiar.]

[Kiritsugu Emiya no longer counts himself among the ranks of magi, not even to the minimal extent he once did. He must assume new methods. Having assembled a number of birds, pigeons and owls among them, as well as some rudimentary cameras, anyone passing through Kiritsugu's house will see him taking out a number of cages, the occasional chirp being heard from within.]

[No. No, I'm not kidding. Kiritsugu doesn't have Maiya around anymore. He's no longer capable of making use of her bat familiars. Though they won't be able to be manipulated enough to evade the town's government or the Doctor if they spot them, this is the next best thing.]

[He realizes he wont be terribly successful, as he's unwilling to stay in either building's line of sight for long. They're not nearly as controllable as familiars, either. However, anyone traveling between his house and the Doctor's, or the City Hall, will see him carrying two cages with blankets over them. While he will have both of them near their respective locations, he will also be setting a single camera in each whereabouts' tree. He knows about his enemies' senses. It will be a matter of time until they notice the birds. Therefore, it won't be bad to have a red herring.[

[Other residents living in the Doctor's house will have absolutely no need to worry about espionage. Trying to minimize his chances of being caught through the use of pictures, Kiritsugu has trained the birds to spy the Doctor, and only the Doctor.]


[Action; 1489 Kramden Road]

[Kiritsugu knocks on the door belonging to the house next to his. He's actually smiling, in contrast to every moment in this town that doesn't involve seeing Ilya.]

8x Accel

Sep. 19th, 2011 01:54 am
maguskiller: (Bullet time (not that kind))
[Action; All over town]

[This is about the first time in Mayfield anyone should see Kiritsugu losing his composure. Carrying a large backpack and holding the Thompson Contender in one hand, he's going through the streets, searching for one person in particular. A .30-06 Springfield round rests inside. Truthfully, the Magus Killer was already considering trading in his trademark firearm for one more apt for combat, but the current situation encourages its use. Against weaker enemies, Kiritsugu was almost always able to land in the 982 mps shot, which, when aimed correctly, was more than enough to turn its target body part into a fine mist. Of course, it helps that he has a more accurate weapon than the Calico, in case he finds any of the undead attempting to attack his daughter. A gas mask, which may have been either bought or looted, given his methods, hangs from his neck. Blood, none of it his own, stains several parts of his suit. Sadly, even after departing the world reeking of blood, Kiritsugu still hasn't grown unaccustomed to seeing it everywhere. It seems that this is another curse that will haunt him until his death.]

[That has little to do with his willingness to do away with anything that finds him, however. No matter how despicable, Kiritsugu's willing to resort to any means if it means his famliy will be safe.]

Ilya! ...Ilya!!
maguskiller: (Default)
[Phone]

Are there any mechanics I could talk to? Failing that, does anyone have any spare parts I could ask about?

If possible, I would also like to talk to people applying for chief of police.
maguskiller: (ALERT)
[This is exactly the opportunity Kiritsugu had been waiting for.]

[Until now, his most promising plan had been to dispose of the chief of police, but really, Kiritsugu knows he has no way of doing that yet. Even if he were to succeed, losing a man in that position did little the last time it happened. However, to take charge of the role would make him privy to the information the entire town needs to escape. Not only that, the opposition he would receive in acting against key targets would be massively reduced. It sounds like a daunting task, considering the application's requirements, but Kiritsugu doesn't have the same look in his eyes he did a month ago. Losing his children again tore down the walls he had imposed on himself since the fire.]

[He's already aware of two individuals with a spotty record, but neither of them will give him a confession. One is his 'wife', and the other is a certain priest he'd much rather see dead than behind bars. Both are impossible to force into doing so. It seems he'll have to take a different approach.]

[As someone applying for chief of police, he's able to make promises no other resident would be able to. This doesn't mean he has to fulfill them if not doing so keeps the residents safe, of course. Perhaps it's time to take advantage of his newly regained mentality.]


[Phone]

I require the private confessions of five moderate to large offenses for the post of chief of police. I can promise you that you will not be persecuted, and if incarcerated, you will be released if I obtain the position.

[He's not too happy about doing this so publicly, but there is no other way to do so. He's very careful to not say anything about himself, in the interest of cloaking his identity. If he's recognized by anyone that knows him, his modus operandi will obviously be leaked, which Kiritsugu knows many of the townspeople would not be okay with their chief of police having. Still, he doubts that they will have the time to divulge that before he gets everything he can out of this attempt. In the end, it's in the interest of everyone's escape. He feels no regret.]

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