Permission post for Severing and Binding.
Jan. 21st, 2013 09:54 pmSo Kiritsugu's not a fair player. At all. Matter of fact, he's very much into leaving his opponent without a fighting chance whenever he can manage it. For this reason, Kiritsugu carries around 27 bullets made of his powdered ribs. I'll spare you the magibabble, but suffice it to say that not only are these bullets incredibly powerful (it's actually kind of intriguing how Kerry hasn't blown his arm off), but also of particularly strong effect against magic users. This permission post is directed at the very same. See, Kiritsugu's Origin bullets permanently take away a character's magic, and while it's safe to say that in a game with resurrection one could get better, it still seems something worth asking about. So! Would you prefer I came up with a reason for Kiritsugu not using these against your character, or having them not work properly if he does? If it doesn't bother you, would you rather they just end the battle outright, rather than cast what is essentially Silence on the character? There are varying degrees of physical and magical harm the bullets inflict, entirely proportional to how much magic your character is using at the time, so it doesn't have to be one or the other. Thanks!
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Date: 2013-01-22 03:52 am (UTC)no subject
Date: 2013-01-22 04:01 am (UTC)no subject
Date: 2013-01-22 09:34 am (UTC)no subject
Date: 2013-01-22 11:53 pm (UTC)The bullets can also have some effect on Kyouko (
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Date: 2013-01-24 03:16 am (UTC)